Tuesday, December 6, 2011

Encounter at Grimminhagen Graveyard - Part 2

Meanwhile, back at Grimminhagen Graveyard... 

The prize was at hand, soon it's secrets and power would be his to command.  There would be no excuses for his necromancers now.  No more hiding or scavenging.  Just like the royalty of ancient Strigos, Vudir would dominate the land through shear terror.  His enemies torn to pieces.

Vudir could feel the book's dark power pulse from the graveyard below.  He could also feel another type of pulse.  Those of the human cattle he would gorge on this night.  He swooped down for a closer look and a sniff...  These were no ordinary peasants.  There was a danger here he knew, but he was cunning.

He had powerful minions already bound to his will... ghouls, fell spirits, a werewolf, and another vampire.  He stretched out his mind, calling to them, gathering them close.  The book is his for the taking, and darkness would fall for those that oppose him.

The Witch Hunters enter the graveyard. 

Note: Be sure to check out Part 1 for rules and scenario stuff as well as the roster cards and initial deployment.  Hopefully you'll be able to follow the battle without referencing the roster cards too much.

One interesting part of using the Lord of the Rings SBG rules instead of those from Mordhiem is rolling for priority each turn.  The zombie phase always comes after the two sides have moved.  Appearing and then being able to move on next turn.  My Witch Hunters won the first priority and I wasted no time moving to the first two pumpkins within reach.

Fezzik leads the brute squad around the mausoleum... "I AM the brute squad!"

I sent some heroes (Schwareblitz and Hoch) and warhounds wide left to start sweeping the rest of the far graveyard.  The handgunners and Wilheim stayed close to Captain Helsturm in the middle where they could flex where needed, although I had hoped to run the gunners out to the base of the "Fritz" statue to cover the open ground.  The other muscle (ogre, warhounds, and flagellants) I sent with Father Gregor and Nachtmann towards the back of the large central mausoleum where I expected a major confrontation with the deadites that were deployed directly across the board.

Klaus (the flagellant) finds the Black Unicorn Horn under the first pumpkin which he will hand off to the priest in the next turn.  Helsturm meanwhile uncovers a Screaming Skull which only leaves him with a slight headache since he is immune to psychology.

 Team Evil finds nothing helpful turn one.

Eric's undead also have two pumpkins fairly close.  The werewolf finds the Silver Mace of Gregor the Massive and is knocked back, while Fricai the vampire discovers a quick meal in the form of a Big Spooky Spider.  Yum!

Something wicked this way comes...

Eric sends a couple of ghouls and his main man monster Vudir wide right to search, while the rest of his goons go right for funny hat gang across from them.

Vudir... a face only a mother could love.

The first three zombies pop up and throw a wrench bone into the works right away.  Every gunpowder weapon within range fires away and only succeed in make lots of noise as everyone misses.  I can tell already the zombie phase is going be tons of fun...

"Zombies!  Quick, fire some warning shots!!"

Helsturm moves up to cover the front of the large mausoleum.  Schwarzeblitz bravely sends one of the hounds or distract the zombies while he and Vernon Hoch skirt around the backside of the crypt.  Fezzik and company almost reach the pumpkin by the back door.

"Shuuush, be very quiet...  Fido, you go that way.  Good doggie."  "Woof?"

Vudir continues his search (along with a few ghouls), Fricai swoops on top of the mausoleum, and the rest of the baddies charge in.  The werewolf Groaz is completely off my radar...

The warbands struggle over the old smugglers stash.

Battle is joined and the battle of the crates and barrels has begun!  First round is pretty inconclusive, but the Fell Spirit casts Chill Soul.  Father Gregor however says, "Denied!"

Close up of the action...  pretty intense, huh?!  ;-)

Meanwhile Karl and Vernon continue their nickel tour of the graveyard...  Witch Fingers?!  Yuck!

"What 'cha got there Vern?"

Priority allows Helsturm, Kurt Wilheim, and one of their faithful warhounds to run up the steps and engage the vampire Fricai.  The vampire had successfully cast Shadow Creep, but Helsturm was still within 6 inches.  They only manage one wound on the fiend, but hope to position themselves to block the tomb inside.

Blurry action shot!

The battle of crates and barrels continues...  The spirit attempts the crane, or something, while the priest utters of the prayer of Sigmar's Wrath.  No one is listening apparently 'cause nothing happens.  Not much else to report here...

"Watch this sweet move I learned from Mr. Miyagi!"

Almost forgotten in the excitement, Eric's werewolf makes an appearance.  The handgunners frantically try to reload as the dog bravely barks at the monster, while the zombies close in around them all.

"Woof!"  gulp!

OH NOES!!!!  Vudir discovers Jacob Schreck's Tome of the Damned.  Eric laughs like a girl maniacally.  Why did I ever agree to give him movement of 12...

"Evil is victooooorious!"  (Inside joke.)

This time Sigmar is listening and Sigmar's Wrath knocks down all the undead within 6 inches. Either that or Fezzik farted...  Good guys start to mop up Vudir's minions.

Sigmar's Smackdown! 

Winning the next priority, Eric has Vudir swoop in to take some pressure off his little vampire buddy, and hopefully push the Witch Hunters aside to complete the objective by reaching the tomb with the book.  Vudir and Helsturm go toe to toe and fight to a draw.  They separate after pushing each other back.  Next priority roll could decide the game!

 When the game gets its cinematic moment, everyone wins.  :-)

Schwarzeblitz and his "blade" gets chased by another pack of zombies.  Templar Hoch looks on in disbelief.

"Fritz" does not approve!

The Wight Wolf makes a nice last stand, but soon all the undead minions around are no more.  Time to march to the sound of the guns in front of the mausoleum.  Mathias Nachtmann only gets a swarm of bats in his face (Bat Attack!) when he opens the back door (pumpkin).

"Our work here is done."

Eric wins the all important priority roll and moves Vudir with the book to his objective winning the game.  Helsturn and his dog can only growl as the vampire takes to the air with his prize getting the last laugh as he does.  Congrats Eric!

"You may have won this round villain, but... wait, come back here!"

All in all, it turned out to be a great game, and playing at Village Games was pretty sweet too.  It probably would have been a little better if we didn't end up deploying so close to each other, and I'd definitely like to try out the scenario again.  The scenario and size of the table could of easily accommodated two warbands and players a side as most of the board was left unused.  Still, setting up a big graveyard is always fun.

Right now I plan on writing quick AAR for Part 3 to wrap things up.  So I'll leave any further thoughts on the scenario, the rules, or just the game in general until then.  Hopefully you enjoyed the tale of our little Halloween game.  I've tried to include most of the info in case folks might want to try out something similar.



  1. Great batrep my friend, a good read with humour.

  2. Very well written Jason and as your opponent, fun to play. It's been a while since we had a good old Halloween game.

    The lighting really made the difference between the game store I work at and playing at Village games. Nice to see some of my subtle highlights paying off. :)

    Personally, I love the idea of bringing my own terrain and I totally agree that a "new" mat will have to be made to bring the ground up to the standards of Jason's enormous graveyard.

    The rules worked really well. I truly do believe that the LoTR is the best set of skirmish rules especially with the priority change up and more importantly, the fact that the battle moves all over the field.

    Coming up with the Olde World stats wasn't too hard since we've both played Mordheim and Warhammer for so many years. Going back I would probably change the Strigoi vampire's move to a 10" rather than 12".

    Set up wasn't too bad either. We got the spooky yard up, got out are forces and were rolling dice rather quickly.

    Overall the game was a great time and very laid back. I know that new stories in the world of skirmish are bound to happen again. :)

    Thanks again for game friend.

  3. Great report and pictures! Thanks for sharing!


  4. I love it! Great looking game and superb miniatures and terrain. Inspirational stuff indeed.


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